Go To Cues

Go To Cues are only available with SCS Professional and higher license levels.

Overview

A Go To cue will jump to a new position in the cue list. This enables you to create a loop of multiple cues.


Using a Go To cue is best explained with a simple example. Suppose you have the following cues:

Q1 - Preshow music as a playlist

Q2 - Audio file cue

Q3 - Control send cue

Q4 - Audio file cue

Q5 - SFR cue

Q6 - Audio file cue

When Q6 has completed you want to loop back to Q2. To do this, set up Q7 as a GoTo cue referencing Q2. When Q7 is run, SCS will jump back to Q2 in the cue list and will immediately start Q2, unless the 'do not start' option is selected (see below).


For a Go To cue or sub-cue, a sub-cue panel like this will be displayed: 

Properties and Controls

General

Sub-Cue Description: Enter a description for this sub-cue. You can leave this field blank and let SCS create a default Description for you.

Relative Start: These fields are available for every type of sub-cue. For details see Relative Start under Audio File Cues. Then click the Back button in the Help Viewer to return to this page.


Go To Cue 

Go To Cue: Select a cue from the drop-down list.

Go To and START the cue: This is the default action of a 'Go To' cue. On repositioning the cue list at the selected cue (Q2 in the above example), that cue will be immediately started.

Go To but DO NOT START the cue: If this option is selected then the cue list will be repositioned at the selected cue (Q2 in the above example) but that cue will not be automatically started.


Tip: Stopping 'Go To' cues: 'Go To' cues are usually used in loops of cues that contain auto-start times, so the loop just keeps going without manual intervention. To escape from the loop you can use an SFR Cue to fade out and stop (or just stop) audio files etc within the loop, and you should also include a 'STOP' of the 'Go To' cue.

Here's an example taken from a cue file supplied by an SCS customer:

The purpose of this loop is to produce the effect of a howling wind moving around the auditorium, and this is achieved using the Level Change cues operating on the Audio File cues. Cue 313 loops back to the first of these level change cues, which keeps the audio continually moving around the auditorium. (The Level Change cues both actually contain two sub-cues, with one sub-cue changing the level of cue 306 and the other changing the level of cue 310.)

When the 'howling wind' is to be faded out and stopped, the operator will activate SFR cue 314. This SFR cue contains 'fade out and stop' entries for cues 306 and 310 (the two audio file cues) and a 'stop' entry for cue 313 (the 'go to' cue). This causes cue 313 to be marked as 'completed' which prevents it being auto-started after the end of cue 312.

Credit: Thanks to John Hutchinson for this example.